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Music software is the internal programming of computers that supports musical production. Music software has been around for nearly 40 years.
The terms "popular music" and "pop music" are often used interchangeably, although the former is a description of music which is popular (and can include any style). It is "not driven by any significant ambition except profit and commercial reward ... Such elements include generally short to medium-length songs, written in a basic format (often the verse-chorus structure), as well as the common employment of repeated choruses, melodic tunes, and hooks. Punk was an influence into the 1980s on the subsequent development of other subgenres, including new wave, post-punk and eventually the alternative rock movement. From about 1967 the term was increasingly used in opposition to the term rock music, a division that gave generic significance to both terms. Whereas rock aspired to authenticity and an expansion of the possibilities of popular music, pop was more commercial, ephemeral and accessible. According to Simon Frith pop music is produced "as a matter of enterprise not art", is "designed to appeal to everyone" and "doesn't come from any particular place or mark off any particular taste". Since the term rock began to be used in preference to rock and roll from the late-1960s, it has often been contrasted with pop music, with which it has shared many characteristics, but from which it is often distanced by an emphasis on musicianship, live performance and a focus on serious and progressive themes as part of an ideology of authenticity that is frequently combined with an awareness of the genre's history and development. According to Simon Frith "rock was something more than pop, something more than rock and roll. According to Grove Music Online, the term "pop music" "originated in Britain in the mid-1950s as a description for rock and roll and the new youth music styles that it influenced ...". The Oxford Dictionary of Music states that while pop's "earlier meaning meant concerts appealing to a wide audience ...
MIDI (/ˈmɪdi/; short for Musical Instrument Digital Interface)
MIDI (/ˈmɪdi/; short for Musical Instrument Digital Interface) is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another. A single MIDI link can carry up to sixteen channels of information, each of which can be routed to a separate device. MIDI carries event messages that specify notation, pitch and velocity, control signals for parameters such as volume, vibrato, audio panning, cues, and clock signals that set and synchronize tempo between multiple devices. These messages are sent to other devices where they control sound generation and other features. This data can also be recorded into a hardware or software device called a sequencer, which can be used to edit the data and to play it back at a later time. Some composers may take advantage of MIDI 1.0 and General MIDI (GM) technology to allow musical data files to be shared among various electronic instruments by using a standard, portable set of commands and parameters.
MPEG-1 or MPEG-2 Audio Layer III, more commonly referred to as MP3
MPEG-1 or MPEG-2 Audio Layer III, more commonly referred to as MP3, is an audio coding format for digital audio which uses a form of lossy data compression. It is a common audio format for consumer audio streaming or storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on most digital audio players. The compression works by reducing accuracy of certain parts of sound that are considered to be beyond the auditory resolution ability of most people. This method is commonly referred to as perceptual coding.
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